Kurt and Uschi
Kurt & Uschi
This is an early Prototype. But at least it has 1000+ levels.
This is a puzzle action game where you must capture rolling cubes before they push you off the stage or roll into the abyss. Kurt & Uschi are two German Names that sound a bit like Kurushi, Template this Game was modeled after.
Game Modes
- Campaign 1 & 2: 8 Stages each. Clear waves of random puzzles to unlock the next stage.
- Random Mode: Continuous random puzzles.
- Full File: Play all puzzles within a specific category.
Controls
- W, A, S, D: Move player
- Space: Mark
- X or J: Detonate tile
- F: Fast forward (hold)
- Esc: Open Menu
- G: toggle ghost mode - you can walk through cubes
Controller input should work as well.
Rules
- Normal Cubes (Gray): Capture these to score.
- Advantage Cubes (Green): Capturing these leaves a glowing "bomb" tile. Detonating it clears a 3x3 area.
- Forbidden Cubes (Black): Do NOT capture these. If you do, or if any cubes roll off the edge, you lose a row of the stage.
- Perfect: Clear all target cubes within the turn limit to regain a stage row.
AI
I am new to Godot and made use of LLMs to speed up development. The Character Model is from the Godot Asset Store https://godotengine.org/asset-library/asset/2120 , other Assets are Public Domain.

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